Posts Tagged 'DRM'

Spore : Documenting the history of the Phreadzasaurs!

Over on the games channel on Phreadz, I have been uploading historical artifacts from the evolution of my creatures in Spore. Oh yeah. Phreadz has some fearsome creatures behind it! On the look out for the Raccoons! Hehe.

Click the green button in the top right of the player to see the story so far… 😉

Vodpod videos no longer available.

Sit back and watch how this amazing game develops. You start off as a hungry amoeba. Then you have to grow legs and take off to the land to evolve your new species, which you design entirely using the really fun tools. It’s incredible the amount of scope for creatures in this world.

The gameplay can sometimes be a bit tedious and frustrating, but the cutaways and characters are pretty rewarding and fun.

I had a pain installing it due to the DRM service not working when it should. But once I got over that, I was fine with it. EA Games are getting a LOT of stick for it though. It’s apparently now the most pirated game ever! Pirate Bay have had it on their top list for a week or so.

I bought my one months before it came out. Was it worth it? I think so, but they’re quite restrictive on how many times you can install it, which seems to have annoyed a lot of people, with Amazon customers showing it as the worst rated game.

Who is this ‘kosso’ anyway?

I am a 'Createc'. A creative technologist, entrepreneur/ hacker/ geek. Worked on building things on the web for over 12 years.

Used to work at BBC News interactive and created the publishing and delivery systems for video news to get distributed on huge screens in major railway stations around the country.

I left the BBC to become CTO / sole-lead architect/developer at for three years.

I have now left them to build a start up a new system called 'Phreadz', which is a 'Social Multimedia Conversation Network', integrating everything that is 'V.I.T.A.L' to us on the web. Video, Images, Text, Audio and Links.

I built the whole thing my myself. I programmed every line of code and positioned every pixel. I'm looking forward to attracting an hiring new members of the team to help me out! :)

There are currently over 1000 happy and helpful beta testers on the system so far and one client of a white-labelled solution.

@kosso : twitter

kosso's flickr stream

July 2018
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