Check out these two clips from MSNBC News. One featuring author Tim Guest and another with Sibley Verbeck from The Electric Sheep Company.
Clips show after the 30 seconds ad.
iKoz
Check out these two clips from MSNBC News. One featuring author Tim Guest and another with Sibley Verbeck from The Electric Sheep Company.
Clips show after the 30 seconds ad.
Wow! Can you believe it!! Two in one day!
This one is more focussed on my Second Life. Still a bit of a ramble (just the way I like it) – tangential thoughts and ideas. No outline. Podcasting by the seat of my (flexi) pants! Woo!
I made the intro music here, using sounds that the UI makes, along with some beats and stuff I threw in there 😉 Hope you like it!
What makes Second Life eerily powerful is the zero-distance between thinkers and technology by ZDNet‘s Dana Gardner (and the ‘Briefings Direct’ podcast)– There is an egalitarian equalizing effect when your avatar IMs with another … even if you know who they are. There’s a comfort level with being virtual, and the IBMers seemed eager to chat with lots of folks. I can see getting better access to executives and the creative minds at IBM in Second Life than I do in real life, and that’s a good thing.
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He’s right. But people also said that the internet and computers themselves take away a certain amount of the human experience too. I was told this ever since I fell in love with ‘playing’ on a computer as a child. I was told I was wasting my time and ‘missing out’. I sat and thought that I was seizing an opportunity to learn about these things, as we’d soon be surrounded by them everywhere we went. Whether for business or pleasure.
Then, when the Web and interent came along, I immediately connected and communicated with people all around the world (this totally blew my mind). Some of these people have become good friends who I go to stay with, or vice versa, in the ‘real world’.
Communication like this is so unbelievably powerful and incredibly resourceful, it almost brings a tear to my eye. Just about all the fundamental knowledge in various programming languages I know came from information from people on the internet, directly or indirectly. (I owe them all big time – and try to share knowledge back to this new ‘community resource’ as much as possible – and more in the future, in a more structured way).
I was invited to this IBM event too. Who me? Little old me? Sat at home on a computer? Yes. Me. How cool is that!? Unfortunately I couldn’t make it. We know the world is round, but sometimes we forget the time differences in a global forum. 😉
I had the pleasure of having lunch with Dana back in the summer too. All through connections made through work, which in themselves are a product of my online world. A great, smart guy. A pleasure to talk to.
Second Life provides us with a feeling of ‘proximity’ to people we communicate with and gesture to. It’s hard to explain. It’s not like the odd feeling you get having a video conference with someone, where you look into the camera or not. It kind of feels more natural in a virtual world. (For me, anyway)
This platform is so powerful it must not be ignored. The interfaces will become more stable and realistic as time goes by. The landlord of the metaverse of the future might not be Linden Lab. It could be you. It could be the person sat next to you. Whoever it is, I promise you it’s not going to go away. It’s going to get BETTER.
Embrace it. You will thank yourself for it in the future. And who knows, you might actually make some money and new friends and have some fun on the way! 😉
O’Reilly has finally released its book on Second Life, available for pre-order now via Amazon called ‘Second Life : The Official Guide’.
I had heard about a Second Life Hacks book from O’Reilly in the works a while ago. Someone in world had even gone to the trouble of mocking up a book cover ages ago which I saw in a sandbox area, claiming the authors to be the ‘FIC’ (Feted Inner Core). Since all the hack shenanigans on the grid recently, I can’t imagine a ‘hacking’ book will go down well with those who get scared by that term. ‘Hacking’ is not always bad. In fact without it, innovation would find it very hard indeed.
Someone once called me a hacker about 14 years ago. I was rather proud! 🙂 I think they only called me that because I sat down and worked things out by myself, rather than followed ‘official intructions’
There is no spoon! 🙂
James Corbett, ‘The Eirepreneur’ hits the nail on the head about customer service in Second Life, while he was at the blogHUD station. So many times when I have been around wanting to buy something, I have found myself in vast emporiums with no one around to help me. I often right-click something I like, then IM the creator, or view their profile to see where there might be help or more info about their skills and products.
I have to say, since re-re-reading James’ post, I’m really touched. Stuff like that hits a nerve. And it’s so encouraging. Thanks for that 🙂 Truly.
While I sit here alone in a flat in London working on my real life work, I sometimes leave ‘Koz Farina’ sat up in ‘the Lab’ at The RSS Platform (where I live in SL) on my laptop running SL – the place I sit is actually a virtual representation of the actual room I am sat in in the real world! (only ALOT tidier!) I always keep my mini-map open to see it anyone visits the platform or blogHUD area. When I do see someone there, I tend to pop down, say hello, and ask people if they have any questions about the product. Then I say I’ll leave them alone and tell them where I am if they want me. A bit like in a real shop – I hate shop assistants that hovver around around as you make your choices – but they should always be there to help you if you need them.
I usually make a sale or two from this small amount of effort. Just giving them the feeling that someone actually cares about the product and their experience with it.
The great thing about SL is the ‘virtual proximity’ you can feel while in another’s ‘presence’ – it helps you to ‘connect’ in some odd way. It ‘s GOOD 🙂 and so rewarding.
Another thing about launching a virtual product, marketing it (to a point) and supporting the users and listening to feedback for new features in new releases, is that it is SUCH GREAT EXPERIENCE for the REAL world! From concept to prototype, to alpha testing, to release and actually selling it – then supporting and devloping it. It’s a wonderful experience – and experience that I want to carry over into my real world efforts.
The lifecyles are the same.
By the way – people still tend to ask me ‘what is a CREATEC?’ When I tell them that’s what I am: Here’s a diagram I did last year to help illustrate (part of) what I now do (it needs updating – I have evolved somewhat !:) )
A createc uses both the left and right halves of the brain, often in equal measure. It enables a total overview of a system. Front-end to back-end. From the engine to the bodywork and paintjob. A createc understands the whole system. One can communcate with designers as readily as programmers.
In this day and age – I believe it’s a REQUIREMENT. 🙂